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| SKILLS AND ABILITIES |
- Highly knowledgeable in all aspects of 3d content creation.
- Broad knowledge of web design, web languages and practical implementation.
- Strong CG modeling, texturing, shading and lighting abilities.
- Adept at learning new methods and current pipelines.
- Use of a fine art approach to design
| SOFTWARE SKILLS |
3ds Max, Vray, Dreamweaver, HTML/CSS, Flash, Combustion , AfterEffects, Adobe Suite, Windows OS, Mac OSX, Microsoft Office
| EDUCATION |
State University of New York at Purchase; BFA- Painting 1991-1995
Rhode Island School of Design Summer 1994
| EXPERIENCE |
Fulton County Arts Council- Web Master Jan 2011-
- Responsible for weekly content updates
- Site optimization
- Correct any site related problems
Danielle Roney, LLC, Atlanta, GA - 3d Media Designer 2010 - present
Project: 2010 Venice Biennale of Architecture
- Media production for John Portman Architects.
- Technical systems administrator for the U.S. Pavilion. Includes Dataton system implementation and installation. Hardware and software integration.
- Technical liaison to the Guggenheim Foundation in Venice,
Freelance
Teaching: Sterling Ledet and Associates – Instructor Jan 2010 - preset
- Teaching introduction to 3ds Max 2010/11
Project: Fortune-Johnson Inc. Commercial construction project renders. 2009
- Contracted to supply 3d models and renders to show the phases of construction for a commercial development project
- 3ds Max 2010 and Mental Ray
Project: “Cats and Dogs” Bark Bark Studios, Atlanta, GA. 2009
- Contracted to supply 3d assets for animate short
- 2 models of stylized kids bikes
- Create models from supplied sketches and create textures
- Utilizing 3ds max, C4D, and Photoshop CS3
Project: Various models for RealFlightUK.com 2008 - present
- Contracted to supply high poly game asset for the FSX platform
- Low to medium poly modeling
- Unwrap and texture
- Animate and prep for game use
- Utilizing 3ds max 9. Photoshop CS3., MS SDK
Project: Various 3d assets for Milviz.com. 2009 - present
- Contracted to create 3d asset from photos provided
- Low to medium poly modeling
- Created materials from supplied photos
- Unwrap and texture
CR1 Studios, Atlanta, GA - Designer 2004 - 2010
Project: “eGoli”, 3 channel fine art animated video installation with artist Danielle Roney
- Concept design for objects and environment
- 3d modeling of organic and architectural elements (3ds Max 9, and Photoshop CS3)
- Mapping and texturing elements
- Camera animation
- Lighting
Project: Adair park2, temporary public art video projection event with artist
Danielle Roney
- 3d modeling of biped character and environment (3ds Max 9)
- Mapping and texturing (Photoshop CS3)
- Camera animation
- Lighting
- Post compositing (After Effect 6.5)
Project: The Atlanta Contemporary Art Center
- Design receptionist desk
- Create 3d model and provide for client (Rhino 3, and 3ds Max 9)
- Construct, finish, and install final product
Project: “Genesis Trial: China”, 2006. Fine art video with Tube Creative and artist
Danielle Roney
- 3d modeling of architectural environment with animated textures (3ds Max 9)
- Camera animation
- Prep and submit to be composited with keyed live action
Project: “Xenogenesis”, 2007. Fine art video by artist Charles Nelson
- 3d modeling of biped alien creature (3ds Max 9)
- Character animation
- Prep and export for keying into live video in post
| ART BACKGROUND |
Animation Screening: ‘Render Farm”, 2007
Grant Recipient in animation from the Bureau of Cultural Affairs 2006
Exhibited locally and nationally including The Atlanta Contemporary Art Center and Arkansas State University.
Showcased in “New American Painting”, 2002
References and Art Vita available upon request |
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