
The commercial work is client work I've done over the last 5 years. All of images were created with 3ds Max and rendered with Vray or Mental Ray. All post is done with PhotoShop and After Effects.
The collaborative examples come from my work with artist Danielle Roney. The first video eGoli is a completeley animated environment while On the Edge of Self is a video that incorperates composited 3d elements and environments with live footage
I continue to work on projects with Danielle Roney involving compositing live footage and 3d elements.
Jeff Conefry is a media artist specializing in 3d content development. His recent projects include, media production and technical systems administrator for the U.S. Pavilion, Venice Biennale of Architecture, pilot asset creation for Bark Bark Studios, and time-based construction animations with Fortune-Johnson Inc. He works primarily with 3ds Max, After Effects, and Adobe CS5.
Conefy has a fine art background and has exhibited his paintings since 1992 nationally and internationally. He attended The Rhode Island School of Design, and graduated with honors from the University of New York at Purchase in 1995, where he received a Bachelor of Fine Arts in Painting.
It is through experience gained from a wide range of projects and collaborations, that he uses to inform current and future challenges. Since 2004, Conefry has collaborated with partner Danielle Roney on large scale installations in Beijing, South Africa, and Venice Italy.